All images and videos are AI generated

AETHRYS (Game Concept)

TASKS
Narrative Design, Game Design
Description

Aethrys combines the elements of a third-person roguelite with a precise, Soulslike combat system, blending fast-paced, repeatable runs with challenging encounters. The game integrates various successful mechanics from well-known roguelite and action RPG concepts, evolving them into a unique system centered on customization, risk, and long-term progression.

Year
2026
Genre
3RD PERSON ROGUELITE
Platform
-
Engine
-

Example Images

Aethrys Screenshot Aethrys Screenshot Aethrys Screenshot Aethrys Screenshot Aethrys Screenshot Aethrys Screenshot

Aethrys was the result of a university project in the field of creative direction. The use of AI to visualize our ideas and concepts was permitted.

I took the role of Narrative and Game Designer for this project and I created the whole narrative as well as most of the core gameplay mechanics of the concept.

For Narrative Design I developed a World History and a narrative background for every faction and creature in this world. I wanted to make sure that the world feels cohesive and well rounded. The main story revolves around an ancient cult who trapped the world in a timeloop and the player's goal is to break this loop. In terms of Game Design I created systems such as our progression system and planned the general gameplay loop.

Our vision with this project was to combine our enjoyment of the Soulslike and Roguelike Genres into one game. The core gameplay loop of a Roguelike with the precise combat system of a Soulslike. All the other gameplay mechanics were designed around this core idea and tuned to combine the best of the two worlds.

Every image and video was created with the help of AI tools like ChatGPT, Artlist, Suno or Eleven Labs to help us visualize our ideas.

This is not an actual game, it is only a game concept.

Game Concept Document

This is the complete concept of Aethrys. It is currently only written in German and is around 120 pages long. It covers the game vision, all game mechanics, the whole narrative, sound conception and user experience. The project was visualized with the help of AI tools.

Download Concept Document

What I Learned

  • Narrative & World Building – Developing a coherent game world and connecting narrative elements with gameplay
  • Visual Concept Development – Using visual references and concept imagery to communicate the game's atmosphere and artistic direction
  • Creative Vision – Defining a clear creative vision and aligning the game's different elements with a shared direction
  • Target Audience – Identifying the target audience and aligning design decisions with player expectations

TEAM

Daniel Soares Felisberto

Graphic Design
Game Design

Mike Huck

Sound Concept

Colin Coveli

Narrative Design
Game Design