PROJECT HOLLOW
- TASKS
- Made entirely by me
- Description
A First Person Horror Experience focused on strong atmosphere and environmental Storytelling.
Discover a secluded cabin in a small bay. Something terrible happened here and you want to figure out what...
- Year
- 2026
- Genre
- FIRST PERSON HORROR
- Platform
- PC
- Engine
- Unreal Engine 5
Development
The goal of this project was to show off a small but immersive environment that explains nothing but gives you all the information through environmental storytelling.
First I made a few sketches to visualize my idea of the scene and then I moved on with a blockout. I wanted a trail to lead to the cabin to give the player a clear path. Once at the cabin the broken door should draw the player's attention and when he steps inside he immediately gets the idea that something terrible has happened here. A clear blood trail and a note lead the player outside towards the boat. There he is suddenly met with a horrifying creature. The screen turns black to keep the player speculating what exactly happened after that.
The project was made with Assets from the Fab Marketplace but they were tuned and changed for the project.
What I Learned
- Environmental Storytelling – Communicating narrative through environmental details and object placement
- Lighting & Atmosphere – Using lighting, shadows, and color to establish mood and tension
- Pacing & Tension – Controlling the rhythm of exploration and building tension through spatial design